are basically from sketchup material textures itself. NOTE: other materials like sidewalk/asphalt/grass etc. I always depend the extent of material details on the camera view wether it is noticeable or not. But it doesnt matter as long as it will look good on your output. Sometimes I put reflection on wall, but this time I havent got it on because of long render times. 5 on size but you can change it to smaller or even higher map size.But in my case the default 1 vaue is quite big on the output.- put your bump multiplier, I always assume it to be 2-5 depending on draft renders i make.- it is always fun to experiment on this depending on your taste. first choose color- then click “m” on bump map- click the dropdown menu until you see “STUCCO”- I always set it to. Here are the list of main materials I used:īasic Wall Material Set-Upbasic procedural mapping on the wall: I always use right-click and edit texture positions manually. I am never really good at material mapping and texturing, I always make it a point to get materials on Sketchup itself or Vray procedural maps, then apply reflections, bumps or whatsoever.
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